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Post by lunaRghost DANi on Oct 7, 2020 21:43:24 GMT -5
SPECIES MANY OFFERED MORE WELCOMED
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Post by lunaRghost DANi on Oct 7, 2020 21:50:14 GMT -5
VAMPIRES CREATURES BOUND BY THE NIGHT Here at MWD there are two types of vampires. the first is the Cromes vampires created by the titan Cronus. they are considered the "true" vampires. the second is the Mikaelson vampires, whom were created by the witch Easter Mikaelson.
All vampire general information:
Vampires need blood in order to survive, like a human needs food. Animal blood can sustain them but only human blood gives them the protein and strength/stamina to get through their daily undead lives. Vampires crave blood all the time... and when they go without blood, they feel as if their throat is on fire and begin to deteriorate and mummify... alive. They become be very weak and unable to attack those around them or even defend themselves. Drinking alcohol or caffeine helps vampires control their bloodthirst. this can be a great way to help a newborn vampire to control their thirst. No, vampires can not get drunk by drinking alcohol. However if they drink blood with alcohol in it they can get drunk that way. As long as Vampires drink enough blood they would also be able to eat human food, like any other human. If vampires are unable to feed on blood, they eventually weaken to the point that they are unable to move or speak. Skin begins to desiccate after about a week, and then they mummify, becoming a living corpse rather than actually dying. They have to keep what they are secret from humans. This is the law. Vampires do not cry regular tears, instead they cry blood. the areas around their eyes darken and veins show.
The strengths and abilities of vampires. Two factors play in the strength of a vampire's powers. One, age, the older you are the stronger you are. Two, blood, only human blood strengthens their powers. If a vampire doesn't consume human blood their powers are weakened and aren't as effective. Vampires can manipulate a person's memory and influence their will by compulsion. Vampires on a human blood diet have an aversion to any pain meaning most just fake it to fit in to society. Superhuman strength, speed, agility, reflexes, healing, and all six senses. Because they can heal themselves quickly, Vampire's blood can heal others. The blood within the bloodstream lasts for 24hrs. If the human gets killed during that time then they will enter the process of transition.
Vampire blood has to be in a humans blood stream when said human dies in order to start the change. The human is then in a state of transformation or "turning." During the "turning" phase, a person is in great pain. their hearing and physical strength increases. The whole phase is not long and a person must decide whether to feed on the blood of humans or to die painfully. Since most can not handle the pain they cave quickly and feed on humans, some not even by choice. It can take up to a week . If the person does not feed, he or she will die but if he or she does feed on blood before that happens, he or she becomes a vampire. Only Human blood can complete the Transformation. Vampires look like any human being for the most part. However they do have a considerably cooler body temperature than humans, which can be disguised by drinking caffeine. Most vampires drink alcohol to stifle the blood thirst. Vampires are prone to experiencing heighten and stronger emotions. Love, Hate, Anger, Happiness, Despair, and revenge feelings that they had as humans when they turn. The drive to impulsively act on these emotions can be very hard to control especially for new vampires. Yet vampires can also turn off their emotions so they don't feel anything.
Vampires enjoy stalking their victims and toying with them before biting and drinking their blood. WARNING consuming vampire blood can be highly addictive to humans, like that of a drug. Which drug dealers call it V on the streets; side effects include but are not limited to: sexual hallucinations and or dreams.
Weaknesses and how to kill a vampire.
-Sunlight. Vampires are highly allergic to the sun and eventually turn to ash. this is quite painful. the older the vampire the faster they burn.
-Invites. A vampire has to be invited into the home by a living person.
-Vervain. Vervain is like a poison to vampire it made them weak and vulnerable to attacks as it can slow them down, blur their vision, and if a heavy enough does is given, make them pass out. most of the time the vampires suffer from a burning sensation and become weakened. but like humans all vampires are different and some react more than others.
-Holy Water. True believers, priests, and angels are able to bless their own water. When in contact with a vampire's skin it becomes like an acid. it is highly painful and takes a very long time to heal. how ever the older the vampire the less sever it is.
-Dead Man's Blood. Dead Man's Blood is highly lethal to vampires. it acts as a poison which makes the vampire sick. Dead Man's Blood can kill a vampire under the age of 500 years.
-Stakes. Stabbing them in the heart with a wooden stake can go one or two ways. one they are neither a Cromes or a Mikaelson and the die. Or two they are a Cromes or Mikaelson and you die. With that being said in order to kill a Cromes or Mikaelson the stake has to be made of ashwood. However, ashwood is non existent anymore... supposedly.
Cromes specific Vampires.
When Female Cromes hit a certain age they are able to reproduce, but this is RARE. the age generally depends on the female but usually is about 1500+. Vampires can share their emotions with their victim/mate through a single bite if the vampire so chooses to. They can learn about what happen within a room by the scent of the blood but not very well unless blood was spilled. Generally this only helps them by knowing who was in the room. (Because of this they tend to avoid hospitals.) Vampires can speak to their servants/mates/food telepathically. This is for the vampires that are around 1000+ age for the older the vampire the more powerful they are. Cromes Vampires can un-compell their friend/lover/mate/family from another vampires compulsion. This is for the vampires that are around 3000+ age.
Unlike other vampires the Cromes are the only ones to appear different than the Mikaelson line vampires. When they feed, smell blood, or experience particularly strong emotions their complexion can either darken or lighten, their eyes change color or glow, and their their canine teeth extend into fangs usually varying in length. Some vampires are very good at controlling this but this is really all based on the vampires emotions.
Cromes Vampires are unique in the sense that that have abilities not associated with their vampirism and are specific to their previous perceived godly status. example: Zeus has the ability to control create and direct electricity.
(credit for this goes to the original writer of this description before edits. The Vampire Diaries vampires are credited their original creator.) |
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Post by lunaRghost DANi on Oct 7, 2020 21:53:46 GMT -5
DEMONS CREATURES DAMNED TO HELL There are six types of demons: Knights of Hell, Crossroad Demons, Born Demons, Hellhounds, and Demons. The sixth type of demon is Lucifer himself. All demons share the same black-eyed feature except Lucifer and Cain.
Knights of Hell are Whitelighters hand picked by Lucifer. Knights of Hell are a unique breed of demon created by Cain, a knight himself, through the Mark that he bore. The Knights are thought to be among the oldest and most powerful of their kind, their exact rank in the hierarchy of Hell is the equivalent of an Archangel in heaven; they are figures of awe among most demons, and refuse to obey demons they consider inferior to themselves. They only follow Lucifer's commands and typically kill anyone who tries to control them. All Knights of Hell have horns that can be hidden or seen. These are considered high level with a few special abilities.
Born Demons are just as the name says. These are demons that are literally born a full blooded demon. Typically when two people get together that are not of the same species they create a hybrid, however there are few, VERY FEW cases where the offspring takes on just one species. This is why most born demons hid the fact that they are. They are typically seen as unnatural demons. Born demons can not posses another being or leave their body. Born demons have horns they can hide or show along with a sledder tail.These are considered high level with a few special abilities.
Crossroads demons are demons tasked with "buying" souls for Hell through deals with humans. These deals consist of the demon granting the human's wish in exchange for ownership over that person's soul, resulting in the person dying and going to Hell to be transformed into a demon upon death. Crossroad demons are named as such because they in particular can be summoned at crossroads by humans seeking to make deals. These are considered mid level to high level.
Hell Hound demons are ballistic and maniacal canine-like beasts of the supernatural world, specifically Hell (hence the name), which are known to serve demons. Described as demonic pitbulls, hellhounds are ferocious, terrifying entities that inspire fear in humans, demons and even whitelighters and Knights of Hell. Hellhounds were created by Lucifer as a means of punishment to demons for betraying him. Hellhounds have no free will when Lucifer says to do something they are forced to do so. Other demons, even Knights of Hell fear becoming a hellhound as it is said to be torturous and painful. They are the personal servants of Lucifer and only answer to him unless he has ordered them otherwise. Hellhounds do have a human form, generally it is the last person the possessed. These are considered high level.
Demons are souls that once were human. Of course all creatures of hell are demons, however these are your everyday trouble causing sleaze bag possessed humans. These are considered low level to mid level.
Low-Level Powers These abilities are possessed by all demons. +1 special ability
Demonic Possession - Most demons (only known exceptions are born demons and Hellhounds) require a human to travel on Earth. they do not need a person's consent. Demons can possess corpses. It is easier to take control of people who are in states of heightened emotions or fear. When possessing a human, the Demon invades their muscles, bones and brains and can also access their host's memories while possessing them (even if it is a brief possession). This ability can be thwarted by Anti-possession tattoos or jewley created by a wiccan. Also under certain circumstances, the person being possessed can regain control if his or her will is strong enough. They can also possess humans who are already possessed by an another demon. In many cases, the demon will ride the host hard for fun and once they vacate, the host will die.
Electromagnetic Interference - Demons, like spirits, often disrupt nearby electronics with their presence. Large numbers of demons can cause thunder storms.
Flight - Only when they are not possessing a body. Born demons can not fly, only hover.
Immortality - Demons have an indefinitely long lifespan and an arrested aging process.
Invulnerability - Injuries that would be fatal to humans, such as broken necks or gunshot wounds, have very little - if any - effect on demons. They can only be killed by special weapons or rituals. Unlike angels they don't always heal their vessels. If the "meatsuit" receives too much damage they simply find another human to possess, leaving their former vessel to die.
Super stamina - Demons never tire, and do not require food, water, oxygen, or sleep to sustain themselves. How ever partaking in such can help them pass time and add to the strength of their abilities. Super strength - Demons possess superior physical strength compared to that of humans; capable of physically overpowering humans. Demons can also overpower most monsters.
Supernatural Perception - Demons are able to see hidden supernatural activity and beings, such as Reapers, ghosts, hellhounds, etc.
Supernatural Senses - Demons have an enhanced sense of smell and taste as well as the other senses.
Telekinesis - Demons can move or suspend objects and other beings with their minds. Higher ranking demons can use this ability to pin their victims to walls or kill people by snapping their necks.
Soul Extraction - Demons have the ability to forcefully remove a person's soul from their body.
Mid-Level Powers Used by some (mostly upper and some mid-tier), but not all, demons, as well as higher-ranking demons. 4000+ + 2 special abilities.
Biokinesis - Some demons can manipulate the biology of other beings. Example, by causing hemorrhage, stopping a heart, causing people to bleed from their eyes, or even breaking bones.
Electrokinesis – some demons can manipulate electronic equipment to their will.
Invisibility - Some demons can become invisible to humans.
Pyrokinesis - Some demons can generate and manipulate fire.
Telepathy - some demons can read minds. All sins have this ability regardless of their age.
Soul Reading - Some demons, particularly Crossroad Demons, can assess the condition of one's soul.
Spell Casting - Some demons can practice witchcraft, much like wiccans,
Teleportation - Knights of Hell and powerful demons are able to teleport from one place to another, without occupying the space in between.
Terrakinesis - Some demons can create small earthquakes.
Voice Mimicry - ability to mimic voices while possessing a host
Thermokinesis - Certain demons can emit great heat through their skin resulting in severe burns to whatever they touch.
Healing – to heal others with out a deal.
Weather Manipulation - Some demons are able to alter the weather to a limited extent such as creating sudden gusts of wind. More powerful demons can create stronger winds and trigger thunder and lightning.
Regeneration - At least some demons can heal their hosts from any physical injury they sustain.
High-Level Powers All the previous abilities at enhanced levels. 6000+ +3 special abilies
Access to/from Hell – the ability to easily teleport ones self back and forth between Earth and Hell, without the need for any complex summoning ritual or assistance.
Dream Walking – the ability to enter and control the dreams of people.
Mind Manipulation - the ability to manipulate the mind how ever the user sees fit.
Enhanced Immunity - As a general rule, the older the demon, the more resistant they are to harm and common anti-demon methods such as salt and holy water.
Memory Manipulation – to eras memories or change them to ones own benefit or desires.
Exorcism - forcing a demon out of its host and back to Hell by choking its vessel.
White Light - to generate massive amounts of destructive energy that can obliterate large areas. This ability is extremely rare and are otherwise present only in the more powerful angelic beings.
Memory Extraction – the ability to gain knowledge of ones past or memories by entering the mind.
Demonic Smiting - the power to smite other demons.
Animal Communication – to understand animals
Sedation - to render people unconscious in the blink of an eye.
Special Powers These powers can only be granted after the age of 8000+. +4 special abilities.
Healing - In the context of a deal, crossroads demons can heal themselves and others of any wound.
Reality Warping - Crossroads demons, and a few other Demons can grant humans a wish in exchange for their souls. This is also a form of torture for some demons to use on humans and other species.
Resurrection - One of the wishes demons can grant is the resurrection of a loved one.
Shapeshifting - Demons can take any form they wish while in Hell.
Mind Control - The Seven Deadly Sins each possess the ability to force humans to carry out lethal actions based around the sin they represent. For example, Envy can force a woman to kill another to obtain something they want, Sloth can force a person to remain seated so they would dehydrate and starve to death, and Gluttony can force a person to drink or eat till it kills them. This ability appears to be unique to the Seven Deadly Sins.
Summoning – the ability to summon ghost, zombies, demons, and practically anyone just by the sheer will to do so. Lucifer seems to be the only one with this ability.
The Seven Deadly Sins. All the sins are children of Lucifer, Knights of Hell or even Whitelighters.
Pride - original and most serious of the seven deadly sins, it is the ultimate force for which the others arise. The holder of pride desires to be more important, stronger and more attractive than all others. He is drawn to those who are prideful, and test himself constantly to see if he is truly better. This sin is the deadliest.
Lust - Lust is the excessive thought of any sexual nature. Lust himself, or herself, will take on any looks. These looks are to appease whomever they are performing sexual acts with and to draw the lust from them and put it in them. Lust loves to toy with people on a daily basis.
Gluttony - Gluttony is the over-indulgence and over-consumption of anything to the point where they waist it. Depending on culture, it can be seen as a vice or a sign of status. It can been anything from an over abundance of food or an overabundance of money.
Greed - Greed is also known as Avarice or Covetousness. It is a sin of excess, like Gluttony and Lust. it is particularly linked to wealth, and Greed is extremely wealthy, wanting more money than everyone else if that is possible.
Sloth - Sloth is the failure to use one's talents and gifts. It is also when they do not put forth any effort at all. They are lazy bums and would rather lay around all day.
Wrath - Wrath is also anger or rage. It is the inordinate or uncontrolled feelings of rage or hatred the human's can have. It manifests as vehement denial of the truth. It also manifests as vengeance.
Envy - Envy is characterized by insatiable desire to be better than others. Envy is more general than Greed and is seen more often, for humans want to be better than others. It is specifically when one person resents another since that person has something they do not.
Harming, Misleading or Trapping
Devil's Trap - A Devil's Trap will hold a demon in place and prevent its escape. No matter how powerful the demon is, they are bound by the Trap. The Trap will also keep demons from using their powers.
Salt - Demons are unable to cross a line of salt and can do very little to damage the line at all. They cannot open doors lined with salt if opening it would break the line. Salt can also be used to torture demons by making them ingest it or by injecting them with saltwater. Forcing a Demon to ingest salt will drive them out of their host. It can also be put into shotgun rounds to hurt and knock back demons. For high level demons it is more of an annoyance.
Holy water - Holy Water burns demons that come into contact with it, like acid (though it does no damage to the human host, only the Demon).
Iron - A demon can't touch iron without its skin burning or cross it if it is used to erect a barrier, much like salt. Only affects low level demons.
Palo Santo - Basically a wooden, hybridized version of salt and holy water. When a demon is stabbed with it, it causes the wound to smoke and painfully pins the demon to a single spot, immobilizing them long enough to perform an exorcism. Palo Santo isn't commonly used by many hunters due to the fact that it damages the hosts the demons are possessing.
Flesh Sigil - By carving a particular sigil into a demon's possessed flesh, it is possible to lock the demon within its host and disable its powers, the most important one being teleportation. However, demons with these sigils are not bound to a single place and can roam around freely if not restrained by some other means.
Holy Fire - Though not fatal to demons as it is to whitelighters, Holy Fire can cause demons extreme pain
Purified blood - The blood of a person who has confessed his/her sins or is blessed by a priest is shown to be able to hurt demons if injected into them. This hurts Knights of Hell more than regular demons.
Banishing and Killing
Whitelighters- low level Demons are inherently weaker than whitelighters and therefore, are highly susceptible to the powers of whitelighters. Even low level angels are able to easily overpower and kill almost all demons except the most powerful ones , demonstrating the apparent disparity in power between the two supernatural species. Only the highest ranking demons in the hierarchy of Hell could fight and overpower whitelighters (Lucifer, Knights of Hell, Hellhounds and the sins).
Death/Adam- Death can reap anything in existence, including demons, reapers, monsters, and whitelighters. Exorcism – forcing a demon out of its host and sending it to Hell. Hosts may not survive. exorcism used to be the only known method used by hunters, to stop demons. Reciting the exorcism backwards will force the demon back into its host. Some high level demons are immune to exorcism.
Eve/LIFE- As Eve is the mother of all living beings, she is able to kill even the most powerful demon. She has the ability to even block the powers of whitelighters, further displaying her power. How ever she cannot kill Lucifer, the sins, Death/Adam, and the virtues.
The Darkness - As an nearly omnipotent indestructible entity, The Darkness can kill any demon it so desires. Hellhounds - Although normally docile towards demons, hellhounds can overpower and kill demons just as easily as they can kill humans.
Physical Damage - Though demons themselves cannot be harmed by conventional means, severe damage sustained by their vessels (such as severed limbs) will greatly reduce their effectiveness in combat. most demons are unable to heal their vessels. As such, if the vessel accumulates too much damage, the demon will be forced to vacate its host and search for a new vessel. However, some Demons choose to heal their host's injuries but this is relatively rare.
Bones - If the bones belonging to the demon are burned, the demon will be killed much like a vengeful spirit. This can also be used to torture demons. Though it is just a rumor.
Death's Scythe - Death's Scythe can kill demons, as it is capable of reaping just about anything. Ingestion of Salt - Under some circumstances, the ingestion of large quantities of salt can force a demon to vacate its host.
Higher demonic ranks - Common demons are often afraid that they will be killed if they disobey their masters. Demon Cure - It's possible to turn a demon into a human again if, in a sacred ground, a human injects his own "pure" blood in a Demon. The blood must be given hourly for eight hours. In the last dose, the blood must be fresh. Alternatively, the curer only need inject the purified blood and it will cure the demon. Angel's weapon
The First Blade - The First Blade, combined with power from the Mark of Cain, is capable of killing demons that even other weapons can't such as the Knights of Hell. Defigere Et Depurgare - A spell created by a wiccan which is capable of killing some demons.
Other
Ghosts - Ghosts can pull Demons from their vessels Hallowed Ground - Low level demons, are unable to enter hallowed ground, however stronger ones can. It is unclear if this includes cemeteries as well as churches. Hex bags - Hex bags can be used to hide people from demons as well as whitelighters. Wiccans - Wiccans can harm demons with some spells. However, it seems that they cannot kill Demons and witches gain most of their powers from Demons, which implies they are relatively powerless against them.
(Demons are based on the show Supernatural. this information was found on the SPN Wiki.) |
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Post by lunaRghost DANi on Oct 7, 2020 21:54:22 GMT -5
WICCANS CREATURES OF THE EARTH Wiccans are a lot like humans except with magical powers. Powers that are stronger or weaker are at the whim of the user. Magic needs to be carefully used otherwise it will invoke things of which we do not want. Spells are made to help people and if the spell is made for personal gain, karma comes back to them three times worse. Non magical (aka anything not a wiccan) creatures can't make potions because it would be dangerous for somebody other then witches to do potions because witches/warlocks have the power to deal with the consequences in dealing with the outcome of the concoction. Wiccans cannot hold in their magic because it is a part of them. If they hold their magic back it will slowly kill them slowly and they can't control it when they release it. The result of holding it in is a painful slow death... without the witch knowing but the magic get's duller they grow weaker and can't hold onto the magic like they used to. When they release their held in magic they become unstable... and once they become unstable... they get overwhelmed and their body may or may not intake the changes.
Every wiccan has a code. Has a law or a secrecy that they want to keep within their covenant. Depending on if it's bad or not depends upon the Head Wiccan of the Covenant. Being that the wiccan is known to have they can keep their abilities secret or share them with the world. That is on the soul decision of the witch... though if their abilities are known they will cause a panic within the humans, maybe or unwanted attention from them. Most wiccan wish to have a normal life... minus the magic but no wiccan can run from who they are. Though they don't have to be in a covenant they can be simply what they are. Regents. Regents are lone wiccan that are wanting to have a normal life and it's alright. If they wish to go to a covenant they can it doesn't mean anything of the sort. But ALL wiccan believe in Karma. The three times fold upon what you do returns to you. It is a gift or a curse to those who use magic. And will forever be that way.
Elements:
Fire: A wiccan within the element of fire can control the will of fire. They are compassionate and combustible of emotion. A hot head within times but very loyal and passionate about his/her coven. Weakness: Water Magic
Water: A wiccan within the element of water can control the will of water. They are easy flowing and calm when things are well at ease but when things go chaotic they become fridge, cold, and rough. But always collective and strategic. They know how to get out of things when things turn for the worse. Weakness: Fire Magic
Earth: A wiccan within the element of earth can control the will of earth. They are down to earth and easy going. Often one with mother nature and having a green thumb in making herbs. Tree huggers and the hippies of the coven they try to make people feel as one and to help one another. Weakness: Air Magic
Air: A wiccan within the element of air can control the will of air. They are spontaneous and unpredictable being from here to there. Always around for the covenant but unknowing to those outside it. They are known to put on a bit too much drama or very little. Weakness: Earth magic
Light: A wiccan within the element of light can control the will of light. They are always bright and cheery. Calm and safe to make others not wary of being snuffed out because the power of light is ever so cheerful. Weakness: Dark magic
Dark: A wiccan that is within the element of dark can control the will of dark. They are mysterious, dark, and unsociable. Hiding within the dark they are secretive and are not always good. They dwell within the dark magic because that is where they are at their strongest. Weakness: Light magic
Types of Wiccan Specialties:
Necromancers: A wiccan who raises the dead or puts them to rest. They're magic can control the body movements of vampires and nothing else because their body is dead. They can also summon ghosts and have ghosts do their bidding.
Fortune Teller/Oracle: A wiccan who can see within the past, what will happen in the present or what could happen in the near future. Not often the are wrong and very seldom they are right. Their visions are often muddled if they aren't powerful enough or something is blocking their thoughts. Ones that they cannot read accurately is Werewolves and Vampires.
Herbalist: A wiccan that conducts within keeping the herbs up to check and to make sure that the provisions for potion making or curing diseases are at their just. They are often the witch doctors as their old term is known for, to help people.
Casters: They are known to have the spells to save a person or to condemn them. They hold every book, every scroll and every enchantment known to witch. They are soul protectors of the spell casting and to make sure that no witch misuses their magic for wrong... unless the Caster themselves are evil as the witch wanting the Curse.
Herbs To Know:
Now we all know that wiccans can be of the healing status. Meaning they use special herbs and other organic spices mixed together to cure or prevent illnesses or even to keep certain supernaturals at bay or away completely. Below is a list of all the herbs wiccans use. WARNING; however most of these herbs are being used for health, an extremely large does can prove to be fatal. Be careful about portions!
• Alfalfa - the leaves of this herb can be either grounded up into a poultice or ingested directly. the seeds should never be ingested due to dangerously high levels of amino acids that kill red blood cells. alfalfa can be used to help prevent strokes, lower cholesterol, and even prevent heart disease.
• Allspice - allspice can be ground into a light powder and mixed with water to drink, or can be ingested in it's full form. the oil shouldn't be ingested straight up because it can cause nausea, vomiting, and even convulsing. however, allspice can be used to treat tooth aches, any other pain, flatulence, diabetes and an infusion for digestion aid.
• Aloe -the juice from the leaves of this plant can be administered directly onto the skin, or a very small amount of it can be ingested orally. when applied to the skin, the aloe juice will help soothe burns, scrapes, cuts, scalds, sunburns, and even prevents infection in those areas. however, when ingested, the latex of the aloe is a very powerful laxative. pregnant women should not ingest because it causes miscarriages.
• Anise -the seeds of this herb can be either infused or tinctured with iodine or vinegar and drank. anise can help with coughs, digestion problems, menopausal cramps and other discomforts. it has also been known to treat some cases of prostate cancer.
• Basil -basil leaves can be tinctured or infused or even ground together to make a poultice. when applied to the skin, it reduces acne and overall beautifies the skin. when ingested, it is also known to treat intestinal parasites and helps to stimulate the immune system. take great caution when using this herb, because it is know to cause liver tumors in mice, but the cancerous effects it has on humans are unknown.
• Bay -the fresh leaves of bay can be used for wounds, or it can be infused or tinctured. when applied externally, bay leaves can help subside the pain in joints, treat and prevent infections in wounds and can be used as a bug repellent. when added to a warm bath, it is known to help with relaxation. is a perfect component to use with lavender.
• Caraway -the seeds of this herb can be added into culinary dishes, crushed into an oil, infused, or tinctured. caraway is used to soothe the digestion system as well as cramps, and is even knows to help expel gases.
• Cat-mint -the leaves and flowers of the cat-mint plant can be infused, but they are not for your cat. this herb serves as a sedative, tranquilizer, digestive aid, menstruation promoter, cramp reducer, relieves chest congestion and coughs, and even helps reduce flatulence.
• Chamomile -the flowers of the chamomile plant can be infused or tinctured, it can also be added directly into a herbal bath. commonly known as the "cure-all" herb, this plant can cure just about anything. externally, it is used to help bring down inflammation and swelling as well as preventing the wound from future infections. internally, it is used as a sedative, indigestion aid and even ulcers. be very careful when using because if one is given too much, nausea and vomiting can occur.
• Cinnamon -most likely one of the most well-known and popular herbs in the world. not only does it make a great flavor gum, but it is also used for infection protection, pain relief, digestion aid, and calming of internal organs. this herb can be infused as a power and can be sprinkled on cuts and scrapes. do not ingest cinnamon oil under any circumstances. it will cause nausea, vomiting and possible kidney damage.
• Clove -the oil from the clove plant can be used for toothaches or the plant itself can be infused. other uses for clove is oral hygiene, digestion helper it is also known to help cure ringworm, athlete's foot, and hernias. when clove comes in contact with sensitive skin, however, an extreme rash will appear. be careful when handling.
• Dandelion -dandelions might come across as a pesky weed but they hold many ailments and cures. the leaves can be infused, tinctured or added to a salad, roots can be decocted, or it can be added to an herbal bath. dandelions are used to cure yeast infections, obesity, dental problems, itching and internal injuries, high blood pressure, PMS, congestive heart failure and even cancer prevention.
• Dill -no, not pickles. dill can be used for a variety of cures. chewing the leaves can help freshen breath,, the leaves can be infused or tinctured, or added to a herbal bath. dill can be used as a preservative, but it also is an infection fighter and a soother for Urinary Tract Infections {UTI's}
• Echinacea -one of the most recommended herbs of all time, right up there with Chamomile. it is known to boost the immune system as well as a confirmed wound healer for it prevents germs from entering exposing tissues and organs and is also believed to have anti-arthritic properties. only the roots can be tinctured or infused for maximum result. the leaves and flowers will not have any effect.
• Eucalyptus -this isn't just your average koala food. the leaves of this tree can be boiled for an inhalant, crushed into an oil, infused, or added to a herbal bath. found in Australia and some parts of America, this herb loosens phlegm, kills influenza cells, and prevents bacterial bronchitis. not to mention it is a very effective treatment for minor cuts and scrapes and can be a bug repellent. do not, do not, do not drink the oil of the eucalyptus leaves, it is highly poisonous. however, it is the most recommended poison for the hunters and assassins of the world. when mixed with vervain, sage, holy water, mistletoe, or even rock salt, it can create one deadly concoction.
• Feverfew -this herb is any hard worker's best friend. the leaves can be chewed, infused, tinctured, or even brewed in small amounts into tea. often, this herb is used to suppress migraines and headaches. has also been known to reduce high blood pressure.
• Garlic -not only does this taste great on bread, but it is also the second oldest medicine in history. the cloves can be cooked in culinary dishes, crushed into tablets, infused, tinctured, or oil extraction. the oil when poured on wounds or protruding organs, not only cleanse the wound, but also creates a thin protective layer over it. can also be used to fight colds, coughs, flu, fever, bronchitis, ringworm, intestinal worms, elevated cholesterol, and general internal organ problems. it has also been used to help leprosy and AIDS patients.
• Ginger -ginger is another very popular herb among the healing world, especially in china. ginger root can be used in culinary dishes, infused, brewed into tea, ingested raw, or made into ginger-ale. ginger helps with motion and morning sickness, nausea, upset stomach, colds and flu, and preventing internal blood clots. too large of a dose can cause a miscarriage.
• Ginkgo -the world's oldest tree by far. the leaves can be brewed into a tea or infused. commonly given to the elderly. can increase the flow of blood to the brain which prevents strokes and heart attacks, improves memory, and dizziness. is also known to help with blindness, deafness, asthma, tinnitus and circulation overall.
• Horehound -popular for almost 2000 years. the flowers and leaves can be infused or tinctured. used to cure coughs, colds, chills, and even loosen up mucus inside the chest. those with heart disease should not take it.
• Juniper -perhaps one of the most tasty herbs. the berries can be infused or crushed. mainly used as a diuretic, it is the basis for the treatment for PMS, congestive heart failure, and high blood pressure. when added to tea, it can also be a relaxant, calming down the nervous system slightly. highly recommended for werewolves to help tame and calm their wolf before and after the full moon occurs.
• Lavender -one of the mot relaxing herbs in the entire world. can be brewed into a tea, added to a herbal bath, or crushed for oil. mainly lavender is used to cure headaches, migraines, and even known to calm down the nervous system and used as a relaxant. lavender is also very very helpful to vampires and their headaches.
• Mint -another very popular herb and flavor of gum, right up there with cinnamon. with it's many different types, it offers quite a bit of ailments. mainly the leaves can be chewed for fresh breath, brewed into a tea, crushed into a power or for oil, or dried. when the oil is put on scrapes, burns and scalds it provides relief. it can also soothe stomachs,works as a decongestant and even freshens breath. the two most popular types of mint are peppermint and spearmint. ingesting peppermint oil or menthol - which is contained in mint - is highly fatal.
• Mistletoe -this plant might be called the "kissing plant" but the only sweet kiss it offers is the kiss of death. the berries, oil, and leaves are very poisonous. however, when infuse the leaves in a very diluted state or can be tinctured for high blood pressure. is known to slow the pulse, reduce blood pressure, and overall slow down all bodily systems. is recommended to use in low doses for panic attack victims or those in shock. can be a sedative but when too much is used it is highly toxic. makes a great death potion when mixed with vervain, sage, rock salt, holy water, wolfsbane, and eucalyptus.
• Rosemary -a very decent smelling herb. is a natural preservative and great to use along with dill. rosemary can be brewed into a tea, infused, tinctured, or even used in culinary dishes. normally used to prevent food poisoning and other poisons. can also kill bacteria and other infections. has a little effect to counter vervain and wolfsbane.
• Sage -a very helpful when it comes to protecting oneself against supernatural rape. this herb is a repellent against incubi and sccubi. however, when the leaves are freshly cut and applied to open wounds it is a great fighter against infections. can also reduce blood sugar and helps a sore throat.
• Snakeroot -nothing special about snakeroot. except for the fact that the leaves, roots, and flower buds can be ingested or brewed into a tea to counteract all kinds of poisons.
• Skullcap -when skullcap leaves are infused it is a very useful and helpful sedative and tranquilizers. also used in many sleeping aids.
• Thyme -thyme is also used as a depressant and the scent is used to calm the body and the senses, dulling them slightly. used mainly in aromatherapy. when the aroma is inhaled, it can help with whooping coughs as well as hurting throats.
• Vervain -perhaps the most known herb among the supernatural world. it is highly, highly, highly poisonous to vampires. when given to them in high amounts it can cause death while lower amounts can weaken them. when other supernaturals and humans ingest it, it causes no harm to them, but helps prevent them from the vampire mind compulsion and taints their blood. the most recommended herb when it comes to fighting vampires.
• Witch Hazel -as the name claims, witch hazel is a favorite among witches and warlocks alike. the leaves and twigs are used as a great astringent and has a pungent extract that is a standard for cuts, bruises, hemorrhoids, as well as sore muscles.
• Wolfsbane -another highly known herb in the supernatural world is wolfsbane. wolfsbane, like vervain, is a deadly poison but to werewolves instead of vampires. it literally burns the wolf from the inside out if ingested and has been known to burn right through the skin and through organs too. if given to a vampire with a werewolf bite, it is a natural cure by killing off the werewolf venom.
• Yarrow -another excellent wound treatment as well as venom and poison counteract. when crushed into a poultice, it can be applied to open wounds to stop infection and further bleeding. when given orally, it will induce vomiting, which comes in handy when poison is ingested also. 98% of the time, it will cure poisons and venom reactions but it cannot help with poisons that are in the bloodstream, only in the stomach and intestines.
(CREDIT FOR THIS GOES TO THE ORIGINAL WRITER OF THIS DESCRIPTION.)
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Post by lunaRghost DANi on Oct 7, 2020 21:54:52 GMT -5
ANGELS/WHITELIGHTERS CREATURES OF GOD We have all heard of Angels, the children of God. They are thought of as warriors, messengers, bringers of light and then there are those who we know have fallen from grace and become dark and dangerous. In the present world, Whitelighters live among us, to protect us, truly help us, and to watch the world.
A whitelighter is the offspring of an angel and human. Over the years other whitelighters have had offspring with other whitelighters creating a pure whitelighter species which is what people know of today. They are now more angel than even some angels. However a person can become a whitelighter. If a human dies and asks for forgiveness an angel just might allow the human a second chance. Once this happens the once human, now whitelighter is assigned to a person at random. ANY PERSON. There is no limit as to who the person is assigned to. That whitelighter must help the person he or she is assigned to.
Born and granted whitelighters temperaments are as normal as a humans. They fluctuate and change when you look from whitelighter to the next. Whitelighters have special traits, some unique to the angel they ascended from and some common to all. Traits specific to certain whitelighters are uncommon. They include their own special skills dealing with what they are good at it. Every whitelighter has the skill and ability of the following: Flight via wings and/or hovering, skills in weaponry or hand-to-hand combat, bring peace (this involves the uncanny ability to calm any person or situation. This can be considered a form of Empathy manipulation), and longer life with a slower aging factor in fact in some they rarely age at all.
All virtues are direct descendants of an angel.
Humility - Humility is modest behavior, selflessness and the giving of respect to all, whether they deserve it or not. He gives credit where credit is due and does not glorify himself, for he does not need credit, when he can give it to others who deserve it more than he.
Kindness - Kindness is charity, compassion, friendship, and empathy without prejudice. He is kind for its own sake. He does not need reason to be kind, for he shows it to all he sees without a second glance.
Patience - Patience is forbearance and endurance through moderation. Violence is not the answer for Patience, and he has the ability to forgive and to show mercy to sinners and the evil doers of the world. Patience usually is the one to speak with the Lights cousins, the Fallen.
Diligence - Diligence is the zealous and careful nature in one's actions and work. Diligence essentially has a great worth ethic and budgets his time according to what needs to be done. Never lazy, they make sure to have a list of what they need to do everyday and if he doesn't make it, he tends to be upset, but just pushes the task to the next day.
Charity - Charity is exactly what it sounds like, generosity. The willingness to give without a worry in the world. Charity is the nobility of thought or actions, and Charity tends to be extremely kind on top of that.
Temperance - Temperance is the constant mindfulness of others and one's surroundings. Temperance practices self-control, abstention and moderation. Never taking too much, just enough.
Chastity - Chastity is the abstaining from any and all sexual conduct according to one's state of life. Chastity herself abstain from anything sexual. Chastity is also the achievement of purity of thought through education and betterment.
Justice - Justice is the giving of righteousness and honesty. Justice is fair and tells the truth almost all the time. They tend to do what is right rather than what is wrong, and Justice is the light of truth that conquers the dark of wrong.
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Post by lunaRghost DANi on Oct 7, 2020 21:55:16 GMT -5
HUMANS CREATURES OF IGNORANCE Humans are pretty simple. these are generally the everyday people. they are mortal with no distinguishing abilities other than the uncanny ability to find their own demise. most humans do not know about the supernatural world around them and thus their ignorance is bliss.
--- Hunters Ah an exception to the rule. Hunters are humans that over the years have evolved into a little bit stronger humans. not by much though they are still pretty weak and fragile compared to a vampire or lycan. Hunters have a higher endurance for everything. they heal a bit better than a normal human and have faster reflexes.
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Post by lunaRghost DANi on Oct 7, 2020 21:55:42 GMT -5
LYCANS/WEREWOLVES CREATURES BOUND BY THE MOON Lycans are humans that can shift into a human like wolf form, have a weakness of silver and the full moon, then wolfsbaine. Their body hurts when they are first changing within the were. For the bones crack and pop and become a complete different thing entirely. The change at first is unbearable first you believe you are just having hunger pains and they go away when gradually they get worse. You start to sweat... and become hydrated. And you will crave flesh... raw flesh to sate your hunger. lycan are not bound to shift only during the full moon but when they so desire.
They become ferocious when protecting their territory or kin. They prefer to stalk their prey and tackle it without a signal. They are devoted and loyal. Like the characteristics of an actual wolf. They also have a silver tint within their eyes. Their body mass is two times larger than an actual human but still look the same nonetheless.
Lycans are "incredibly" strong in human and Lycan form. Their strength is to match and may even over power vampires. Lycans can shift into beasts at will and during a full moon. how ever they are strongest during thefullmoon. When in their beast form they are taller than seven feet and their eyes glow a certain color. As a beast they are really strong, they can leap great heights, and their speed matches that of a vampires. The shift from human to beast is very painful and when in their beast form they have no clue what they are doing. When in beast form, if they smell or see a vampire they are drawn to it and will try to kill the vampire. One bite to a vampire will slowly kill the vampire.
Lycans as vulnerable to silver weapons and highly resistant to other injuries. Unlike vampires, they are not generally thought to be harmed by religious artifacts such as crucifixes and holy water. In many countries, rye and mistletoe were considered effective safeguards against Lycans attacks. Mountain ash is also considered effective, with one Belgian superstition stating that no house was safe unless under the shade of a mountain ash. Lycans have an aversion to wolfsbane.
Lycans are either born to a human or immortal mother and a Lycan's father, or they are a former human who was infected by a near-death mauling. After their first Phase-forced transformation during their first full moon, they may shift at will - however, they will always have to shift during their Phase.
Lycans are pack creatures, and like true beasts, hierarchical in nature. They have heightened senses, inhuman strength and speed, and their body temperature is higher than humans. In addition, they have decelerated aging and are immune to most diseases. They also inherit a Calling from the beast who infected/sired them. Pack is synonymous with 'family' for Lycans. Because Lycans are often forced to keep the secret of their identity from their family and friends, their pack become their family and friends. Lycans are naturally loyal creatures. Treachery is one of the most despicable crimes to their kind. Hence it has the most severe punishment: exile or often times, death.
Lycan packs are hierarchical. For a detailed look at the pack hierarchies. Packs range in numbers. Some have hundreds to thousands of Lycans while another pack only has five. It depends upon the Lycan population in the area and how many other packs are vying for territory in that area. Pack territories are huge, taking up entire cities and, in some cases, provinces or states. When one pack encroaches on another's territory it can mean serious trouble. Two dominant Alphas in the same area is the equivalent of a cigarette lighter in a windowless cement compound filled with gasoline. Sometimes they fight to the death and the Alpha who wins takes over. The beasts from the leaderless pack either merge with the newly dominant pack or they roam to find another. In a few rare cases, the Alphas manage to divide the territory and form a treaty.
Inner-pack rivalries for dominance are not unheard of either, and a subordinate Lycan may challenge a leader for their position.
A Bonded Lycan mates for life. Once they find someone, they are with them forever or until their lover dies. Some Lycans recover slowly from such a death and move on, but others remain permanently attached for the rest of their lives and never search out someone else.
Unbounded Lycans come in two varieties. Most unbounded beasts fall in the 'normal' range of human relationship behavior, while the Unbounded ones (distinguished by the capital letter) have very open policies concerning sex and relationships. They generally do not mess in the love lives of Bonded Lycans, though some are callous enough to do so.
Lycans may also soul-bond, which is a little different from the other two categories. Lycans may feel the need to soul-bond to another as an expression of their loyalty and devotion. Consider it a spiritual marriage of souls. They also typically exchange small trinkets, to act as a conduit to ground the soul-bond connection. These trinkets are often kept on the Lycan's person at all times, and removal of the object can result in a soul-bond 'tearing'. Soul-bonded Lycans can hear each others thoughts, feel each others pain.
Soul-bonds are incredibly rare. Lycans estimate only about three to five happen within a decade.
Alpha: (one - two) this is the pack leader and figure head; usually a very dominant, bold and charismatic personality.
Beta: (one-two) the Alpha's second-in-command; if the Alpha has to leave the territory, the Beta takes over.
Gamma: (one-two) the pack's head medic. These beasts are essential to maintaining the health of a beast pack.
Delta: (one-two) the pack's head teacher of all newly infected Lycans. New beasts have to learn how to contain their temperamental fits and blood lust so they do not become a potential threat to the secrecy of the pack.
Epsilon: (unlimited number) the pack warriors, whose main responsibility is to protect the pack and keep watch for danger. These beasts worked hard to earn their rank.
Zeta: (unlimited number) pack members who have established themselves as loyal, reputable individuals, and whose main duty is to teach other pack mates how to use their gift.
Iota: (unlimited number) a pack member with seniority over Kappas due to experience or proving loyalty (automatic promotion after your character has 20 in-character posts).
Kappa: (unlimited number) a regular member of the pack.
Omega: the lowest ranking member; this individual must have done something to incur the pack's disdain. They're forced to eat last at meals, and many of the other Lycans will take out their frustrations on the omega.
PLEASE NOTE: only males can be Lycans.
Were Creature
Were-creature, are creatures that can change into a specific animal at will. most of the time were-creatures are either born or are bitten form a were-creature in their animal form.
Shapeshifter
Shapeshifters are creatures that can change into any animal at will, so long as they have touched the animal. this is made easy for them as animals are naturally drawn to shapeshifters. they appear human but have a slightly faster healing ability than a normal human.
Strengths for Lycans and Were-creatures.
Superhuman strength, speed, senses, agility, healing, and an unlimited natural life span.
Weaknesses for Lycans, Were-creatures, and Shapeshifters
Wolfsbane - When ingested, Wolfsbane causes Lycans to become severely weak and feverish. Although, If a Lycans’s skin is exposed to wolfsbane, it can result in burning them.
Decapitation - By removing the head of a Lycans, it will result in instant death.
Magic - Witches are able to give supernatural aneurysms that cause the blood vessels of vampires/Lycans to explode.
Heart Extraction - If a Lycan's heart is taken out, it will cause instant death.
(CREDIT FOR THIS GOES TO THE ORIGINAL WRITER OF THIS DESCRIPTION.) |
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Post by lunaRghost DANi on Oct 7, 2020 21:56:10 GMT -5
HYBRIDS CREATURES CURSED BY THE OTHER SIDE Hybrids are similar to the race they are mixed with. Any Hybrid that is half human will be human, will grow as that to what a human grows to just have some of the benefits of whatever supernatural being that is their other half. Hybrids can only retain TWO traits of whoever they mated with. So hybrids that mate with a human or such your child will be two of what you and your mate is. With half breeds they are a mix of two or more races so they take on the traits of both breeds, thus making them unique by each cycle of mating. This includes all creatures except Weres, Whitelighters, and Immortals.
vampire - Limitation include but no limited to cannot use compulsion, the same reflexes but are slower than a full blooded vampire, and can tolerate small amounts of sunlight.
Demon - Limitation not as strong as a regular demon, they get claws and horns but they wouldn't be as big as a full blooded demon. Their eyes would appear about two times the size of the iris and of course black.
Wiccan - Limitation you can use spells but they won't be as powerful as a full blooded wiccans.
(CREDIT FOR THIS GOES TO THE ORIGINAL WRITER OF THIS DESCRIPTION.) |
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Post by lunaRghost DANi on Oct 7, 2020 21:56:29 GMT -5
OTHERS CREATURES SEEN BUT NOT HEARD ImmortalsImmortals are perhaps as old as the vampires. No one is sure how they became or why, but it is known that they have been around for millions of years. Immortals are technically human, yes they eat human foods. But since they are technically human this makes them a target for other predators, like the vampires. Their blood is nothing like a humans, it's sweeter and totally irresistible. this is also a problem for both Immortals and Vampires. Back in the 1800s it was a dark time for the Immortal race, as the vampires found Immortals to be all too satisfying; Immortals were being hunted and killed for their rare and satisfying taste. And what makes matters worse is that Immortals are strangely attracted to perhaps one of the only three things that could kill them. Immortals are sold on the supernatural black market for more money than human organs. Vampires, gold, and salt. Each having a different affect and all ending in possible death. Vampires can kill an immortal by draining their blood. The taste of immortal blood to any vampire is so intoxicating that it is nearly impossible for a vampire to stop feeding. Just like any other creature out there if an immortal loses enough blood they eventually die of Anemia. Gold is the equivalent of holly water to a demon. It can't fully kill an Immortal but merely put them in a vulnerable position. Vampire hunters generally use gold chains to catch immortals. And finally, Salt. Salt is the second easiest thing to use to kill an immortal, but it has to be absorbed in the blood. Various torture methods are used with salt. Immortals are better in numbers. they tend to "feed" off of each other’s energies and tend to be harder to catch. Although it is rare to find a large group bigger than just two or three immortals they are very solitary creatures. Being family creatures Immortals are the only creatures to always have siblings and lose their parents somehow, typically to death. But Grouping together isn't the only thing that feeds their strengths. Each immortal has their very own set of strengths that make them unique. Having a pet of some sort is strength as most Immortals see it as a reason to live. Immortals form a special bond with very few people and animals. With animals the Immortal has the ability to give life to an animal. It’s nothing special, how it is done all depends on the Immortal his/her self and their connection to the said animal. Some Immortals are drawn to their animal, others not so much. and it is the same for a person. The best thing about an immortal is their natural response to age and injury. an immortal heals rapidly much like a vampire would. the only thing that could cause a scar is gold. Sadly gold would be like a gunshot or knife to a human so too much of it could be a bad thing, and most of the time it is. An injury from anything gold takes the longest to heal and is generally painful. Heal time would be like if a human was cut with a knife the heal time would be, depending on how deep of course, one to three or four days. For the immortal however long the gold was in contact with the skin, be it minutes then it would take days for it to heal. Since all immortals are different healing time is different but generally the same injury would last the same for another immortal. Salt generally is like acid to a human. Although salt has to be absorbed into the bloodstream it generally takes hours to kill an immortal that way. Immortals are the only beings that have shown to be able to procreate with other species and bare a child in the opposing species. for example an immortal female can bare a vampire child, though they appear human up until 18-25 years of age, provided the vampire father does not kill the child first. (credit for this goes to lunaRghost.) IImmortalOr commonly called second immortals are a super rare form of Immortals. unlike their first immortal cousins Iimmortals appear completely human they. they die just as a normal human would but after a minute to five minutes they heal and come back to life. Iimmortals have a faster healing factor and appear to never age. if the immortality is activated before the age of 18 they age up until 18-25 at which point they stop. however these Iimmortals are not always so Iimmortal, eventually one day they just stop healing and when killed they do not come back. (Copyright goes to The Old Guard Comics and Netflix's originaly movie The Old Guard.) Skinwalkersinfo to come. Chimerasinfo to come. SirenAquatic Form/Scale Manifestation/Speed Swimming: Merfolk are granted an aquatic form that changes between each clan of merfolk. However all have the upper body of a humanoid and the lower body of a scaly fish tail instead of legs. The upper body is one of the only ways to distinguish a Siren from a Triton as a Siren has the body of a woman where a Triton is distinctly male. Both are equipped with a set of razor sharp teeth and talons on their webbed fingers which is used for catching and tearing into their prey. In the water there are very few creatures that can keep up with the speed of a merfolk due to the way their bodies are built. They have a pair of small fins right above the caudal fin, and dolphin/whale shaped caudal fins. Sirens have a large, single fish like fin running down their human backs, three long sets of webbed fins running down their tails, and a stinger growing out between their caudal fins. On their ribs they have gill slits that enables them to breathe underwater. Their scales come in a variety of hues, most in the silver and blue ranges though some have been seen with a green or even red hue. Enhanced Senses: Just like sea lions, whales and dolphins Merfolk are capable of hearing sounds far off the ultrasonic frequency. Which is both a blessing and a curse, as this can also be used against them to disable them. Strong hypersonic waves are capable of incapacitating merfolk, and sometimes even kill them. Merfolk are capable of seeing in the dark with their enhanced night vision. They have the sense of smell of a shark, capable of tracking prey for miles both above and below the water. Human Form/Transformation/Dehydration: This is a very painful process for both types of merfolk, in order to shed their tail for a pair of legs their body undergoes a process of twisting and breaking bones to form the set that is needed. The pain is so intense that sometimes merfolk do not survive the transformation. Only the strongest of the species are capable. Merfolk must remain on land and out of the water long enough for their tail to dry for the process to start, and likewise all that is needed is to be touched with salt water for the transformation to start though full submersion is required for the full transformation back. Merfolk are only capable of staying out of the water for span of fourty-eight hours at a time before their bodies will start to dehydrate. After prolonged deprivation of water they will begin to asphyxiate, and their skin will become extremely dry and irritated. After an extensive period of dehydration their bodies will begin to shut down. Enhanced Regeneration/Strength: Merfolk possess greater strength and regenerative capabilities than human. They heal quickly from non-fatal injuries within a short period. Their strength comes from their bone and tissue density to survive the depths and water pressure of the oceans. They are quite durable and weigh much more than they appear too. Siren Song/Bioluminescence: When mating season approaches, both Sirens and Tritons emit a glowing light that attracts the perfect match for them. Sirens possess a strange, alluring quality that many humans and creatures are drawn too which is present in both their aquatic and human forms. They can use their voices to sing a wordless song that can manipulate a human's feeling or actions, depending on the intention of the song; this can range from influencing a person to defend the siren from others, attracting a potential partner, compelling them to stop an action, or even ask a question. This song has a negative affect on humans, creating a type of need to hear the song again. Some sirens are even capable of using their voice along with hand gestures to remove pain from a person and speed along healing. However the song can only be produced in the presence of another person, a siren could not sing to herself even if she wanted to. High Intelligence: Merfolk are extremely smart, and very adaptable to their surroundings. Particularly with languages. They have a very long memory to go along with their longer life span. Mortality: Merfolk are living creatures, they can be killed by conventional means (i.e blood loss, decapitation, starvation, asphyxiation, etc.) Though they are more durable than a human, they can still be injured by most means excluding blunt force. High Stress: In high stress situations while in their human form, it is possible for them to revert to their predatory instincts and attack and lash out. This includes being attacked, and other such incidents where the merfolk feels threatened. Ocean Water/Pollution: Merfolk require ocean water to survive, while some have attempted to live in a tank in the past the tank is not what the merfolk refer too as "living water". While it can work for a short period, eventually the water will make the siren sick and beckon them back to the water regardless. The pollution of the oceans has been slowing driving the merfolk numbers down, their population dwindling down to only a few colonies remaining. The rise in pollution has brought down fertility of Tritons and bringing down the production of tritons. (Copy write goes to LUNa and the tv show Sirens.) |
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